Where things get more complicated is in the case of pentagons, the only way to have them on the outer edge of your floating city is if none of their corners are exposed. Since the grid has a nice line of square tiles that add no corners connecting it together is simple. You can see one of its corner triangles highlighted. To show that this can scale infinitely I’ve found another circle farther away that we will connect and build off of. ![]() As you can see highlighted on the grid there is a pentagon here which has an extra corner that will generate a stilt so the two circles can’t be connected here.Īs these square grids leave no corners when connected together it will generate propellers instead of stilts. ![]() In order to connect these two circles the path between them must not contain any corners that can create a stilt or else the propellers will disappear. You can see a corner of one that I’ve highlighted on the grid here.īuild that circle at the same height as the first. Now look for another circle in the grid nearby with triangles for corners, usually once you’ve found one there will be others close by so it shouldn’t be too difficult. While not necessary the easiest way to grasp the concept is to start with a grid that contains a circle in which all the corners are triangles.īy building the circle in midair it will create propellers instead of stilts because the triangle corners leave no place for stilts to be generated. The Secret To Floating Cities Building The Circles
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